4/4/2024 0 Comments Rfactor 2 track map![]() ![]() If you would like to, I would appreciate it if you could ask for permission, explain what you plan to do with the track, and dm the file to me so I can post it on this thread. I'm open to people improving or editing this track. I'm mainly focusing on modding vehicles though. However, I'm currently learning how to mod vehicles for Beamng. I may try to improve the quality someday. I asked Tiago (again) if I could convert the map to beamng. How? By cleaning up the mess of files that I had on my computer, which was running out of space, and accidentally deleting my whole screenshots folder. However, my stupid self, being stupid, accidentally deleted the screenshot. I took a screenshot so I could post it here as proof. He said I could as long as I gave credit to the original authors of the map. NEW Build 2.31, November 04th, 2023: - fixed warning led due to code change by S397 Templates are stored into your rFactor folder 'Templates' and detailed info are available into rFactor 2 forum, GP3 SERIES 2016/2017/2018 thread. View community ranking In the Top 5 of largest communities on Reddit. Here is the download link that Tiago posted: I sent Tiago a dm asking for permission to convert the map to Beamng. Then it was converted be Tiago from rFactor2 to Assetto Corsa. Packed RRSHD & CBASH for improved loading times.This track was originally from rFactor2.Minor foliage & terrain material tweaks.Fixed Flag being rendered without poles.Fixed minor verge issue near paddock exit.Fixed distance marker texture brightness.Improved AI behaviour on all layouts, including pit entry behaviour.Key headlines for this new build is the introduction of further AI tweaks for a better offline racing experience, the addition of CBASH and RRSHD shaders for faster loading times, and various graphical improvements to further uplift the visual experience on track – amongst other, smaller tweaks as can be seen in the update notes below. Lime Rock Park | Steam Workshop: CLICK HEREĪ firm fan favourite amongst rFactor 2 players, and a track that benefitted from a significant PBR update refresh as recently as May last year, Lime Rock Park in the USA again comes under the microscope of the track team here at Studio 397 for this latest update release. Removed Full Course Yellow settings from GDB files.Optimization of RaceSurfaces for possible performance gains.These include some unusual racing venues, and some examples of the historic content in rFactor 2. This gives a total of 44 locations available. The list includes the tracks included in the standard game, and also the paid DLC content made available. Optimized track side RVs with reduced poly count. For our rFactor 2 Track List, we’ve focused on the circuits created by Studio 397.Models (2) Maps Levels Missions (98) Utilities (0) Videos (3) Official Content (1) Mods (6). Fixed some issues with safety vehicles. The first installment in the rFactor series will be SR Grand Prix.Improved Oval AI pit entry, prevent from brushing wall at T2 & T4, fixed occasional braking over Start Finish line and reduced chance of passing on yellow line during turns.In this new version 1.15 update, our track team have worked on both the Road Course and oval layout configurations, including a further performance pass to improve framerates, multiple fixes to AI behaviour on the oval and road course configurations, and other, smaller fixes and tweaks. Our most recent track release for rFactor 2 benefits from some minor quality of life improvements identified over the first few weeks of release. RFactor 2 Steam Store | Steam Store: CLICK HERE Having taken the last few weeks to review community feedback on a number of our current tracks, the Studio 397 track team have taken the opportunity to revisit some of these popular venues from within rFactor 2 to address a number of outstanding issues and bring forward planned improvements, as we continue to actively try to balance our resources between upgrading existing releases, and developing new and exciting pieces of content for our community to enjoy.Īlthough we are scheduled to deploy our next, new content drop in May, we couldn’t resist taking the opportunity to get these updates out into the hands of the public, with all changes now available within the respective workshop or store items. The rFactor 2 development team are pleased to release a collection of updates and improvements to some of our key free and paid tracks within rFactor 2 – introducing a number of quality of life improvements to these circuits outside our standard quarterly release cycle schedule. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |